Effects of Inquiry Instruction with Gamification on Concepts and Motivation towards Learning Biology of Upper Secondary School Students
รหัสดีโอไอ
Creator Nattawut Pathomjaroenponkul
Title Effects of Inquiry Instruction with Gamification on Concepts and Motivation towards Learning Biology of Upper Secondary School Students
Contributor Sakolrat Kaewdee
Publisher Centre for Education Innovation, Print and Online Media
Publication Year 2569
Journal Title An Online Journal of Education (OJED)
Journal Vol. 21
Journal No. 1
Page no. 1-18
Keyword biology concepts, motivation toward learning biology, inquiry-based learning, gamification, upper secondary students
URL Website https://so01.tci-thaijo.org/index.php/OJED
Website title An Online Journal of Education (OJED)
ISSN 1905-4491 (Online)
Abstract This research employed a quasi-experimental design and aimed to: 1) compare the upper secondary students’ biology concept of photosynthesis before and after learning with the inquiry-based learning with gamification, 2) investigate the students’ biology concept of photosynthesis before and after instruction, 3) compare students’ motivation to learn biology before and after instruction, and 4) analyze student’s motivation to learn biology during instruction. The target population consisted of 36 eleventh-grade students from a demonstration school under the Ministry of Higher Education, Science, Research and Innovation in Nakhon Pathom. The selection method was cluster sampling, with one classroom randomly selected. The experiment instruments included four biology lesson plans on photosynthesis. Data collection instruments comprised a biology concept test, a biology learning motivation test, and a behavioral observation form indicating learning motivation. The research findings indicated that 1) students’ concept scores after instruction were significantly higher than before instruction, at the .05 level of statistical significance 2) students’ conceptual understanding after instruction were higher than before instruction 3) students’ motivation level after instruction were significantly higher than before instruction, at the .05 level of statistical significance, and 4) students had a high level of motivation during the inquiry-based learning with gamification.
Chulalongkorn University

บรรณานุกรม

EndNote

APA

Chicago

MLA

ดิจิตอลไฟล์

Digital File
DOI Smart-Search
สวัสดีค่ะ ยินดีให้บริการสอบถาม และสืบค้นข้อมูลตัวระบุวัตถุดิจิทัล (ดีโอไอ) สำนักการวิจัยแห่งชาติ (วช.) ค่ะ