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Design and Development of Risk and Rhythm Game using Piezo Vibration Sensor |
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| รหัสดีโอไอ | |
| Creator | Karanya Sitdhisanguan |
| Title | Design and Development of Risk and Rhythm Game using Piezo Vibration Sensor |
| Contributor | Mahasamud Chaosamud, Atiphong Srijaroenjira, Tanawoot Samerjai |
| Publisher | KKU Science Journal |
| Publication Year | 2567 |
| Journal Title | KKU Science Journal |
| Journal Vol. | 52 |
| Journal No. | 1 |
| Page no. | 92 - 105 |
| Keyword | 2D Game, Action Game, Rhythm-based Bame, Piezo Sensor, Random |
| URL Website | https://ph01.tci-thaijo.org/index.php/KKUSciJ/article/view/255942 |
| Website title | Thai Journal Online (ThaiJO) |
| ISSN | 3027-6667 |
| Abstract | Video games are a form of entertainment that are continuously designed and developed to enhance player engagement. Defining the methods of interaction with objects and characters within a game can make the experience more enjoyable and challenging. It is evident that a variety of devices are used to control different types of games, such as steering wheel sets and pedals for racing games, or ring controllers that make exercise routines less monotonous. Therefore, this research has conceived the idea to design and develop a 2D fighting game that is integrated with a rhythm-based drumming game. This game utilizes drums fitted with piezoelectric sensors to detect vibrations as the method of play. Players will battle against monsters in four cities, each featuring distinct attack patterns, by striking the drums in time with various colored balls as dictated by the game. Additionally, each new game session presents players with non-repeating paths and monsters, thanks to the game's randomization system. From the usability testing conducted with a target group of 20 individuals aged 18-20 years, comprising 10 males and 10 females, the results indicated a high level of satisfaction. The satisfaction score was “x̅” = 4.37 points. |