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Online Game-based Learning via LINE Application to Enhance Parts of Speech Skills of High School Students with Hearing Impairment in the 21st Century |
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| รหัสดีโอไอ | |
| Creator | Wiphasith Hiranrat |
| Title | Online Game-based Learning via LINE Application to Enhance Parts of Speech Skills of High School Students with Hearing Impairment in the 21st Century |
| Contributor | Sakchan Luangmaneerote, Boonlueo Nabumroong, Nipon Pimbaotham, Suparat Walakanon |
| Publisher | Faculty of Informatics, Mahasarakham University |
| Publication Year | 2569 |
| Journal Title | Journal of Applied Informatics and Technology |
| Journal Vol. | 8 |
| Journal No. | 2 |
| Page no. | 258532 |
| Keyword | Hearing Impairments, LINE Application, Online Game-Based Learning, Parts of Speech |
| URL Website | https://ph01.tci-thaijo.org/index.php/jait |
| Website title | Journal of Applied Informatics and Technology |
| ISSN | 3088-1803 |
| Abstract | This study aimed to develop and evaluate an online game-based learn-ing tool via LINE application to enhance English parts of speech skillsamong high school students with hearing impairments. The research ob-jectives were to: (1) develop the online educational game, (2) assess itsefficiency, (3) compare students’ pre- and post-learning achievement, (4)examine students’ learning progress, and (5) investigate the relationshipbetween post-learning achievement and student satisfaction. The sampleconsisted of 27 high school students with hearing impairments from SurinSchool for the Deaf during the first semester of the 2024 academic year,selected through purposive sampling. Research instruments included thedeveloped online game, pre- and post-tests, and a satisfaction survey.Data were analyzed using a dependent t-test, Pearson’s correlation, per-centages, and mean scores. The development process yielded 8 learningunits and 109 online games. The system demonstrated high function-ality, with an efficiency ratio of 1.46, exceeding McGuigan’s criterion of1.00. A significant improvement in students’ post-test scores comparedto pre-test scores was observed (p < 0.05). The average learning gain was15.59%, which was lower than the hypothesized 50%. A significant posi-tive correlation was found between student satisfaction and post-learningachievement (p < 0.05). These findings suggest that the developed on-line game-based learning tool effectively enhances English language skillsamong students with hearing impairments, offering insights into innova-tive educational approaches for this population. |