COMPARISON OF MOVEMENT PATTERNS AND MOTIVATION LEVEL WHILE PLAYING ACTIVE VIDEOGAMES IN CHILDREN WITH CHRONIC ANKLE INSTABILITY
รหัสดีโอไอ
Creator Raweewan LEKSKULCHAI
Title COMPARISON OF MOVEMENT PATTERNS AND MOTIVATION LEVEL WHILE PLAYING ACTIVE VIDEOGAMES IN CHILDREN WITH CHRONIC ANKLE INSTABILITY
Contributor Janya CHUADTHONG
Publisher The Sports Science Society of Thailand (SSST)
Publication Year 2563
Journal Title Journal of SportsScience and Technology
Journal Vol. 20
Journal No. 1
Page no. 7-19
Keyword Active videogame, Children, Chronic Ankle Instability, Motivation, Movement pattern
URL Website https://he01.tci-thaijo.org/index.php/JSST/index
ISSN 1513-7201;2672-927X
Abstract Active video games (AVGs) are accepted as enjoyable exercisingtools for rehabilitation. It offers a potential solution to improve adherence by increasing motivation levels in patients who require long-term rehabilitation sessions such as those with chronic ankle instability (CAI). The prevalence of CAI is high in children, but no evidences reporting movement patterns while playing AVGs in children. Therefore, this study aimed to compare movement patterns and intrinsic motivation levels while playing AVGs between children with CAI and typical children.Thirty childrenaged between 8 and 14 years old were recruited. They were divided into two groups including children with CAI (n=15) and typical children (n=15). Each child performed 4 AVGs including running, dancing, catching fish, and Russian block for 5 minutes per game. Percentage of movement patterns and intrinsic motivation levels were measured. The results revealed that there were no significant differences (p>0.05) between groups except the percentage of double leg stance (DLS) while playing catching fish (p<0.05). In addition, there was significant difference between groups for perceived competence in Russian block; effort/importance in catching fish; and value/usefulness in dancing (p<0.05). In conclusion, this study showed similar movement patterns among the 4 AVGs in both groups. However, the findings suggested thatcatching fish, dancing, and Russian blockshowed greater movement patterns than running including single leg stance, double leg stance and reaching direction. In addition, this study found that dancing could cause higher pressure to the players than comparing with others. Therefore, catching fish and Russian block may help to encourage the single leg standing patterns of children with CAI. These game are inexpensive tool, high motivation level and simply to apply both in clinic and home. Further studies are highly recommended to investigate the effectiveness of the AVGs for improving common deficits in children with CAI.
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