The Using of Game-Based Learning for Promote Mathematics Process Skills of 6th Grade Students
รหัสดีโอไอ
Creator ลดาวัลย์ แย้มครวญ
Title The Using of Game-Based Learning for Promote Mathematics Process Skills of 6th Grade Students
Contributor ศุภกฤษฏิ์ นิวัฒนากูล
Publisher Faculty of Information Science and Technology, Mahanakorn University of Technology
Publication Year 2560
Journal Title Journal of Information Science and Technology
Journal Vol. 7
Journal No. 1
Page no. 33-41
Keyword Game-Based Learning, Mathematics Process Skills, Mathematics
URL Website https://tci-thaijo.org/index.php/JIST
Website title Journal of Information Science and Technology
ISSN 2651-1053
Abstract This research aims to use the game-based learning to promote mathematics process skills for 6th grade. The sample is divided into the experimental group or normal learning group, integrated with game-based learning and the control group or normal learning group. The sample size is 30 students for each group. The experimental data are collected from the mathematical process skills test. There are five differences in mathematics process skills: 1) problem solving, 2) reasoning, 3) communication and presentation, 4) linking, and 5) creative. The experimental results indicate that the experimental group has a significantly higher mathematical skills than the control group at the 0.05 level for all skills, and the experimental group has a significantly higher post-test mathematical skills than pre-test at the 0.05 level for all skills.
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สวัสดีค่ะ ยินดีให้บริการสอบถาม และสืบค้นข้อมูลตัวระบุวัตถุดิจิทัล (ดีโอไอ) สำนักการวิจัยแห่งชาติ (วช.) ค่ะ