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Development Interactive Virtual Museum Application with 360-Degree and 3D scans Virtual Reality Technology: Case study 10 Museums of Thailand |
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| รหัสดีโอไอ | |
| Creator | Suchart Saenpich |
| Title | Development Interactive Virtual Museum Application with 360-Degree and 3D scans Virtual Reality Technology: Case study 10 Museums of Thailand |
| Contributor | Pattana Sirikulpipat, Phisit Nadprasert |
| Publisher | Klungnana Vitthaya Press |
| Publication Year | 2563 |
| Journal Title | Journal of Information Science |
| Journal Vol. | 38 |
| Journal No. | 1 |
| Page no. | 42-58 |
| Keyword | Virtual Museum, Virtual Reality, 3D scans, Museum, 360 degrees images |
| URL Website | https://www.tci-thaijo.org/index.php/jiskku/index |
| Website title | Journal of Information Science |
| ISSN | 22288457 |
| Abstract | Purpose of the study: 1. To develop of interactive virtual museum mobile applications and website with virtual reality technology presented via an image with 360 degrees and 3D scans for viewing, interactive hotspots with contents and museum floor plans navigation. 2. To study student satisfaction in using with interactive virtual museum mobile applications and website with 360-degree and 3D scans virtual reality technology. Methodology: The data were collected from the 10 museums as the case study in this research project. The population was primarily students. The sample was 400 students by purposive sampling. Research instruments were: 1) virtual museum mobile applications VRSIAM 2) virtual museum website www.vrsiam.org 3) application quality assessment 4) the questionnaire for asking students' satisfaction in using with interactive virtual museum mobile applications and website. The data were analyzed by using frequency, percentage, mean and standard deviation.Main Findings: 1) The quality of interactive virtual museum mobile applications and website with 360-degree and 3D scans virtual reality technology was very good (x ?=4.58) with a standard deviation equaled 0.49 2) The level of students' satisfaction was at high level (x ?=4.32) with a standard deviation equaled 0.75Applications of this study: The guidelines for creating educational materials to realize virtual environment awareness with a 360-degree image creation technique to apply to the museums and other educational environments. Novelty/Originality of this study: A technique for creating an environment that creates a perception for a student with an element is a presentation within the museum in a 360-angle view, a model of a building and a 3d exhibit, the map of the building exhibits, a hot spot to be viewed in each of the exhibit zones, media presentations and museum visits presenting with a 3d virtual reality view using a viewing device. |