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A REVIEW OF AN ALTERNATIVE STUDIO PEDAGOGY FOR ALTERNATIVE SPACES: CASE STUDIES FROM A STUDENT'S DESIGN COMPETITION |
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| รหัสดีโอไอ | |
| Creator | Mohammad Saquib |
| Title | A REVIEW OF AN ALTERNATIVE STUDIO PEDAGOGY FOR ALTERNATIVE SPACES: CASE STUDIES FROM A STUDENT'S DESIGN COMPETITION |
| Contributor | - |
| Publisher | TuEngr Group |
| Publication Year | 2563 |
| Journal Title | International Transaction Journal of Engineering, Management, & Applied Sciences & Technologies |
| Journal Vol. | 11 |
| Journal No. | 5 |
| Page no. | 11A05I: 1-14 |
| Keyword | Design competition, Public Interest Design, Learning outcomes, User satisfaction, Design studio pedagogy, Live projects. |
| URL Website | http://TuEngr.com/Vol11_5.html |
| Website title | ITJEMAST V11(4) 2020 @ TuEngr.com |
| ISSN | 2228-9860 |
| Abstract | The design studio remains an essential mode of learning for students to develop their basic design sensibilities. However, it often lacks discussions on real issues and challenges and rarely attempts at creating real-time changes in our built environment making design pedagogy only partly real. Design competitions provide an alternative to the conventional design studio environment and often seek design responses to real issues of our society. Design competitions facilitate informal learning among students where they enhance their design skills in a self-motivated and collaborative environment. One such experiment was witnessed in India in a National Design Competition (ANDC) that sought to redesign and build abandoned public spaces. The study aimed to evaluate the success of such projects in a real-time environment and their effectiveness in enhancing learning outcomes among students. Six projects designed and built by students from various schools in the Delhi-NCR region were studied and their learning outcomes were evaluated. Quantitative and qualitative data obtained was used to perform triangulation in a mixed-methods approach. Results obtained revealed a positive impact of the projects in their environments. Projects that engaged the community in their process of design created a more positive impact in their immediate environments. Other factors reporting success were collaboration and students' motivation. |