CYRUS BECK RAY TRACING AND DYNAMIC COLLISION DETECTION
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Creator Humera Tariq
Title CYRUS BECK RAY TRACING AND DYNAMIC COLLISION DETECTION
Contributor -
Publisher TUENGR Group
Publication Year 2561
Journal Title International Transaction Journal of Engineering, Management, & Applied Sciences & Technologies
Journal Vol. 9
Journal No. 6
Page no. 589-595
Keyword Cyrus beck clipping algorithm, OpenGL, Dry Run, Collision detection, Ray tracing.
URL Website http://tuengr.com
Website title International Transaction Journal of Engineering, Management, & Applied Sciences & Technologies
ISSN 2228-9860
Abstract The objective of this paper is to study collision detection and ray tracing in two dimensional (2D) world space. A minimal ray tracing pipeline for dynamic collision detection has been designed, practiced and simulated in C++ and OpenGL. The main contribution of paper is modification of state of the art Cyrus beck clipping algorithm to address collision detection problem. Scene to be displayed has been stored in a simple text file for loading while Animation in 2D world with has been modeled through Markov Chain. Modified pseudocode has been presented along with Dry Run of Cyrus Beck for reader's convenience. Simulation results of 2D ray tracing has been presented by setting up a 2D scene for collision between Polygonal entities. Results shows that Cyrus Beck successfully determine where a ray or polygon with intersect each other and hit time can be successfully estimated with complexity.
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