Measuring Satisfaction and Purchase Intention of Art Major Students Towards Mobile Games: A Case of Public Universities in Chongqing, China
รหัสดีโอไอ
Creator Jinghao Yang
Title Measuring Satisfaction and Purchase Intention of Art Major Students Towards Mobile Games: A Case of Public Universities in Chongqing, China
Publisher Assumption University Press
Publication Year 2568
Journal Title The Scholar: Human Sciences
Journal Vol. 17
Journal No. 1
Page no. 283-291
Keyword Mobile Games, Purchase Intention, Perceived Compatibility, Perceived Value, Satisfaction
URL Website http://www.assumptionjournal.au.edu/index.php/Scholar/article/view/7920
Website title The Scholar: Human Sciences
ISSN 2586-9388
Abstract Purpose This study explores the factors impacting the purchase intention of mobile games for art major students in Public Universities in Chongqing, China. Research design, data, and methodology: The researcher employed a quantitative approach to collect sample data from the target population, utilizing a questionnaire. Before distributing the questionnaire, the Item-Objective Congruence and conducted a pilot test to ensure content validity and reliability were employed. To validate the model s goodness of fit and confirm the causal relationship among variables for hypothesis testing, we analyzed the data using Confirmatory Factor Analysis and Structural Equation Modeling. Results: All six hypotheses in this study were consistent with the research objectives. Satisfaction and perceived value were the strongest predictors of purchase intention for mobile games. Perceived value is influenced by perceived enjoyment, social influence, perceived compatibility, and usefulness. The study found that its conceptual model can predict and explain college students' purchase intention on mobile games. Satisfaction and value were identified as key predictors and preconditions of mobile game purchase intention. Conclusions: This study suggests that mobile game developers and marketers of mobile games should focus on improving the perceived compatibility of mobile games. This will help students think the system is valuable and intend to purchase mobile games.
graduate school of business and advanced technology management

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สวัสดีค่ะ ยินดีให้บริการสอบถาม และสืบค้นข้อมูลตัวระบุวัตถุดิจิทัล (ดีโอไอ) สำนักการวิจัยแห่งชาติ (วช.) ค่ะ