The Development Of Thai Literature Achievement On Bot Phak Erawan (The Erawan Narration) Using The Reader Response Theory With The Gamification Concept For Mathayomsuksa 3 Students At Pathumthepwittayakarn School, Mueang Nongkhai
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Creator Sornmanee Chaiphat
Title The Development Of Thai Literature Achievement On Bot Phak Erawan (The Erawan Narration) Using The Reader Response Theory With The Gamification Concept For Mathayomsuksa 3 Students At Pathumthepwittayakarn School, Mueang Nongkhai
Contributor Suphat Kaewphat
Publisher DR.KET Institute of Academic Development and Promotion
Publication Year 2568
Journal Title Modern Academic Development and Promotion Journal
Journal Vol. 3
Journal No. 2
Page no. 311-324
Keyword Reader-Response Theory, Gamification Concept, Thai Language course
URL Website https://so12.tci-thaijo.org/index.php/MADPIADP/
Website title https://so12.tci-thaijo.org/index.php/MADPIADP/
ISSN 2822-1095
Abstract This research article aimed to: 1. develop learning achievement on "Bot Phak Erawan (The Erawan Narration)" using the Reader-Response Theory with the Gamification Concept for Mathayomsuksa 3 students at Pathumthepwittayakarn School to meet the efficiency criterion of 80/80, and 2.compare learning achievement before and after learning about "Bot Phak Erawan (The Erawan Narration)" using the Reader-Response Theory with the Gamification C oncept for Mathayomsuksa 3 students at Pathumthepwittayakarn School and this research is a classroom research. The sample consisted of 41 Mathayomsuksa 3 students enrolled in the 2024 academic year, selected through cluster random sampling. The research instruments comprised: (1) learning management plans on "Bot Phak Erawan (The Erawan Narration)" using the Reader-Response Theory with the Gamification Concept, and (2) pre-test and post-test achievement assessments in Thai language course on topic "Bot Phak Erawan (The Erawan Narration)". The findings revealed that : 1. The learning achievement on "Bot Phak Erawan (The Erawan Narration)" using the Reader-Response Theory with the Gamification Concept for Mathayomsuksa 3 students met and exceeded the 80/80 efficiency criterion, with an efficiency of 81.85/83.29, which was consistent with the research hypothesis. The pre-test and post-test mean scores were 7.22 and 16.66, respectively. 2. When comparing learning achievement between pre-test and post-test, students' post-learning achievement was significantly higher than pre-learning achievement at the .05 level.
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