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The Development Of Thai Literature Achievement On Bot Phak Erawan (The Erawan Narration) Using The Reader Response Theory With The Gamification Concept For Mathayomsuksa 3 Students At Pathumthepwittayakarn School, Mueang Nongkhai |
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รหัสดีโอไอ | |
Creator | Sornmanee Chaiphat |
Title | The Development Of Thai Literature Achievement On Bot Phak Erawan (The Erawan Narration) Using The Reader Response Theory With The Gamification Concept For Mathayomsuksa 3 Students At Pathumthepwittayakarn School, Mueang Nongkhai |
Contributor | Suphat Kaewphat |
Publisher | DR.KET Institute of Academic Development and Promotion |
Publication Year | 2568 |
Journal Title | Modern Academic Development and Promotion Journal |
Journal Vol. | 3 |
Journal No. | 2 |
Page no. | 311-324 |
Keyword | Reader-Response Theory, Gamification Concept, Thai Language course |
URL Website | https://so12.tci-thaijo.org/index.php/MADPIADP/ |
Website title | https://so12.tci-thaijo.org/index.php/MADPIADP/ |
ISSN | 2822-1095 |
Abstract | This research article aimed to: 1. develop learning achievement on "Bot Phak Erawan (The Erawan Narration)" using the Reader-Response Theory with the Gamification Concept for Mathayomsuksa 3 students at Pathumthepwittayakarn School to meet the efficiency criterion of 80/80, and 2.compare learning achievement before and after learning about "Bot Phak Erawan (The Erawan Narration)" using the Reader-Response Theory with the Gamification C oncept for Mathayomsuksa 3 students at Pathumthepwittayakarn School and this research is a classroom research. The sample consisted of 41 Mathayomsuksa 3 students enrolled in the 2024 academic year, selected through cluster random sampling. The research instruments comprised: (1) learning management plans on "Bot Phak Erawan (The Erawan Narration)" using the Reader-Response Theory with the Gamification Concept, and (2) pre-test and post-test achievement assessments in Thai language course on topic "Bot Phak Erawan (The Erawan Narration)". The findings revealed that : 1. The learning achievement on "Bot Phak Erawan (The Erawan Narration)" using the Reader-Response Theory with the Gamification Concept for Mathayomsuksa 3 students met and exceeded the 80/80 efficiency criterion, with an efficiency of 81.85/83.29, which was consistent with the research hypothesis. The pre-test and post-test mean scores were 7.22 and 16.66, respectively. 2. When comparing learning achievement between pre-test and post-test, students' post-learning achievement was significantly higher than pre-learning achievement at the .05 level. |