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Visual Game Character Design to Engage Generation Z in an Effort to Develop Anti-Corruption Behavior in Indonesian Society |
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รหัสดีโอไอ | |
Creator | 1. Y, Eva 2. Jamarun MS, Noversar 3. Leo B3, Ari 4. Malik, Cameron |
Title | Visual Game Character Design to Engage Generation Z in an Effort to Develop Anti-Corruption Behavior in Indonesian Society |
Contributor | - |
Publisher | Faculty of Fine and Applied Arts Chulalongkorn University |
Publication Year | 2565 |
Journal Title | Journal of Urban Culture Research |
Journal Vol. | 25 |
Journal No. | - |
Page no. | 64-82 |
Keyword | Game Design, Design Research, Character Design, Interaction Design, Corruption, Indonesia, Gaming, Anti-corruption |
URL Website | www.cujucr.com |
Website title | Journal of Urban Culture Research |
ISSN | 2408-1213 |
Abstract | This article aims to discuss the visual design of characters in a digital game about corruption and is intended to raise awareness of the danger of it for the Z generation. A visual character "in-game" is a better vehicle for spreading an anti-corruption message as each character has a different background and storyline representing their role and skills in a mission. The character, especially the villain figure, is based on a true story of a corruption case with a bit of modification, to make the message more easily absorbed by Gen Z players in Indonesia. Moreover, the main character in the game, Clapto Bandit Agent, is inspired by a Gen Z imaginary figure. The game would be played with teamwork to represent the values of the traditional game in which each player has a different role. They can feel like an agent (hero) who catches the corruptor who ruined their country. |