THE DEVELOPMENT OF EDUCATIONAL GAME INNOVATION COMBINED WITH COLLABORATIVE LEARNING TO ENHANCE CREATIVITY IN POWERPOINT USAGE FOR 5TH GRADE STUDENTS AT MUNICIPAL SCHOOL 3 (PRANG KU WITTAYAKARN)
รหัสดีโอไอ
Creator Puttharaksa Sopa
Title THE DEVELOPMENT OF EDUCATIONAL GAME INNOVATION COMBINED WITH COLLABORATIVE LEARNING TO ENHANCE CREATIVITY IN POWERPOINT USAGE FOR 5TH GRADE STUDENTS AT MUNICIPAL SCHOOL 3 (PRANG KU WITTAYAKARN)
Contributor Sirapat Inthapanich, Nuttanamon Panchalee
Publisher ห้างหุ้นส่วนจำกัด นวัตกรรมการเรียนรู้สร้างสรรค์
Publication Year 2568
Journal Title Journal of Research and Innovation for Sustainability (JRIS)
Journal Vol. 2
Journal No. 3
Page no. 11-23
Keyword educational game innovation, cooperative learning, creativity, Microsoft PowerPoint
URL Website https://so17.tci-thaijo.org/index.php/JRIS
Website title Journal of Research and Innovation for Sustainability
ISSN 3056-9397
Abstract This research aimed to (1) develop an innovative educational game combined with cooperative learning to promote creativity on the use of PowerPoint for grade 5 students at Thesaban 3 School (Prang Ku Witthayakhan) with an efficiency of 80/80, (2) to compare the academic achievement of students before and after learning with the innovative educational game combined with cooperative learning to promote creativity on the use of PowerPoint, and (3) to study the satisfaction toward the use of innovative educational game combined with cooperative learning to promote creativity on the use of PowerPoint. The target group was 13 grade 5 students, selected by purposive sampling. The research instruments were (1) lesson plans, (2) academic achievement test, and (3) student satisfaction questionnaire. The statistics used in the research were percentage, mean, standard deviation, and t-test for dependent.The research results found that (1) the innovative educational game combined with cooperative learning to promote creativity, the use of PowerPoint program for grade 5 students was developed with efficiency as specified by the criteria of 85.42/84.17. (2) The academic achievement of students after studying with educational game innovation combined with cooperative learning to promote creativity, the use of PowerPoint program for grade 5 students was significantly higher than before studying at the statistical level of .05. (3) The satisfaction of students with the use of educational game innovation combined with cooperative learning was at the highest level (M = 4.52, SD = 0.62).
ห้างหุ้นส่วนจำกัด นวัตกรรมการเรียนรู้สร้างสรรค์

บรรณานุกรม

EndNote

APA

Chicago

MLA

ดิจิตอลไฟล์

Digital File
DOI Smart-Search
สวัสดีค่ะ ยินดีให้บริการสอบถาม และสืบค้นข้อมูลตัวระบุวัตถุดิจิทัล (ดีโอไอ) สำนักการวิจัยแห่งชาติ (วช.) ค่ะ