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THE DEVELOPMENT OF EDUCATIONAL GAME INNOVATION COMBINED WITH COLLABORATIVE LEARNING TO ENHANCE CREATIVITY IN POWERPOINT USAGE FOR 5TH GRADE STUDENTS AT MUNICIPAL SCHOOL 3 (PRANG KU WITTAYAKARN) |
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รหัสดีโอไอ | |
Creator | Puttharaksa Sopa |
Title | THE DEVELOPMENT OF EDUCATIONAL GAME INNOVATION COMBINED WITH COLLABORATIVE LEARNING TO ENHANCE CREATIVITY IN POWERPOINT USAGE FOR 5TH GRADE STUDENTS AT MUNICIPAL SCHOOL 3 (PRANG KU WITTAYAKARN) |
Contributor | Sirapat Inthapanich, Nuttanamon Panchalee |
Publisher | ห้างหุ้นส่วนจำกัด นวัตกรรมการเรียนรู้สร้างสรรค์ |
Publication Year | 2568 |
Journal Title | Journal of Research and Innovation for Sustainability (JRIS) |
Journal Vol. | 2 |
Journal No. | 3 |
Page no. | 11-23 |
Keyword | educational game innovation, cooperative learning, creativity, Microsoft PowerPoint |
URL Website | https://so17.tci-thaijo.org/index.php/JRIS |
Website title | Journal of Research and Innovation for Sustainability |
ISSN | 3056-9397 |
Abstract | This research aimed to (1) develop an innovative educational game combined with cooperative learning to promote creativity on the use of PowerPoint for grade 5 students at Thesaban 3 School (Prang Ku Witthayakhan) with an efficiency of 80/80, (2) to compare the academic achievement of students before and after learning with the innovative educational game combined with cooperative learning to promote creativity on the use of PowerPoint, and (3) to study the satisfaction toward the use of innovative educational game combined with cooperative learning to promote creativity on the use of PowerPoint. The target group was 13 grade 5 students, selected by purposive sampling. The research instruments were (1) lesson plans, (2) academic achievement test, and (3) student satisfaction questionnaire. The statistics used in the research were percentage, mean, standard deviation, and t-test for dependent.The research results found that (1) the innovative educational game combined with cooperative learning to promote creativity, the use of PowerPoint program for grade 5 students was developed with efficiency as specified by the criteria of 85.42/84.17. (2) The academic achievement of students after studying with educational game innovation combined with cooperative learning to promote creativity, the use of PowerPoint program for grade 5 students was significantly higher than before studying at the statistical level of .05. (3) The satisfaction of students with the use of educational game innovation combined with cooperative learning was at the highest level (M = 4.52, SD = 0.62). |